Added Few Classes:
Game Region and RegionManager These classes are the main core of the game to make it work. Also added the main.cpp inside the src folder
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main.cpp
122
main.cpp
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#include <iostream>
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#include <vector>
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#include <map>
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#define MAX_TURNS 30
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enum Objects{
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Acid,
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Weed,
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Speed,
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Cocaine,
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Ludes
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};
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class Bags{
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public:
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int max_Number_Items;
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std::vector<Objects> items;
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std::map<std::string, std::vector<int>> indexesMap;
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Bags(){
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indexesMap["Acid"] = std::vector<int>();
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indexesMap["Weed"] = std::vector<int>();
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indexesMap["Speed"] = std::vector<int>();
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indexesMap["Cocaine"] = std::vector<int>();
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indexesMap["Ludes"] = std::vector<int>();
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}
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void setCapacity(int size){
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this->max_Number_Items = size;
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};
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void addItem(Objects item){
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items.push_back(item);
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addIndexToIndexesMap(item);
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}
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void addIndexToIndexesMap(Objects item){
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switch (item) {
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case Acid:
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indexesMap["Acid"].push_back(items.size()-1);
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break;
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case Weed:
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indexesMap["Weed"].push_back(items.size()-1);
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break;
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case Speed:
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indexesMap["Speed"].push_back(items.size()-1);
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break;
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case Cocaine:
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indexesMap["Cocaine"].push_back(items.size()-1);
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break;
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case Ludes:
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indexesMap["Ludes"].push_back(items.size()-1);
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break;
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}
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};
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void addMultipleItems(Objects item, int n){
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for (int i = 0; i< n;i++){
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addItem(item);
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}
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}
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};
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class Basic_Trenchcoat: public Bags{
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public:
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Basic_Trenchcoat(): Bags(){
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this->setCapacity(100);
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}
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};
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class Player{
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private:
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int Money = 0;
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Bags *inventory = new Basic_Trenchcoat();
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public:
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~Player(){
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delete inventory;
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}
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void addItemsToInventory(Objects items, int n){
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inventory->addMultipleItems(items,n);
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}
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};
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class Game{
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private:
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Player *player = new Player();
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int current_Turn = 0;
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public:
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void Run(){
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player->addItemsToInventory(Acid,150);
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};
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~Game(){
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delete player;
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}
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};
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int main() {
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Game *main = new Game;
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main->Run();
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delete main;
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return 0;
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}
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@ -0,0 +1,16 @@
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//
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// Created by gustavomiranda on 27/09/24.
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//
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#include "Game.h"
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void Game::setup() {
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Region *ghetto = new Region;
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Region *centralPark = new Region;
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Region *manhattan = new Region;
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Region *conneyIsland = new Region;
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Region *brooklyn = new Region;
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regionManager = new RegionManager(ghetto,centralPark,manhattan,
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conneyIsland,brooklyn);
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}
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//
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// Created by gustavomiranda on 27/09/24.
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//
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#include "Region.h"
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Region::Region(RegionManager *regionmanagerreference, Places regioname) {
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setRegionManagerReference(regionmanagerreference);
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setName(regioname);
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}
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void Region::setRegionManagerReference(RegionManager *reference){
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regionManager = reference;
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}
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void Region::setName(Places regionname){
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name = regionname;
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}
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RegionManager* Region::getRegionManagerReference(){
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return regionManager;
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}
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//
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// Created by gustavomiranda on 27/09/24.
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//
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#include "RegionManager.h"
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RegionManager::RegionManager(Region *ghettoref, Region *centralparkref, Region *manhattanref, Region *conneyislandref,
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Region *brooklynref) {
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ghetto = ghettoref;
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centralPark = centralparkref;
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manhattan = manhattanref;
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conneyIsland = conneyislandref;
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brooklyn = brooklynref;
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}
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//
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// Created by gustavomiranda on 27/09/24.
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//
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#ifndef DRUGWARS_GAME_H
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#define DRUGWARS_GAME_H
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#include "RegionManager.h"
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#include "Player.h"
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class Game {
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private:
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Player *player = new Player();
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RegionManager *regionManager;
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public:
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void setup();
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};
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#endif //DRUGWARS_GAME_H
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//
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// Created by gustavomiranda on 27/09/24.
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//
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#ifndef DRUGWARS_REGION_H
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#define DRUGWARS_REGION_H
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#include <map>
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#include "RegionManager.h"
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#include "Bag.h"
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class RegionManager;
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class Region{
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private:
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RegionManager* regionManager;
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Places name;
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std::map<DrugTypes,int> prices;
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void setRegionManagerReference(RegionManager *reference);
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void setName(Places regionname);
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public:
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Region(RegionManager *regionmanagerreference,Places regioname);
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RegionManager *getRegionManagerReference();
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};
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#endif //DRUGWARS_REGION_H
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//
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// Created by gustavomiranda on 27/09/24.
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//
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#ifndef DRUGWARS_REGIONMANAGER_H
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#define DRUGWARS_REGIONMANAGER_H
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#include "Region.h"
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enum Places{
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Bronx,
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Ghetto,
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Central_Park,
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Manhattan,
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Conney_Island,
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Brooklyn
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};
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class RegionManager{
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private:
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Region *ghetto;
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Region *centralPark;
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Region *manhattan;
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Region *conneyIsland;
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Region *brooklyn;
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public:
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RegionManager(Region *ghettoref, Region* centralparkref, Region* manhattanref, Region* conneyislandref, Region* brooklynref);
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};
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#endif //DRUGWARS_REGIONMANAGER_H
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#define MAX_TURNS 30
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int main() {
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return 0;
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}
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