// // Created by gustavomiranda on 27/09/24. // #include "Player.h" void Player::setMoney(int value){ money = value; } int Player::getCurrentMoney() { return money; } void Player::incrementMoney(int value) { money += value; } void Player::decrementMoney(int value) { if(money >= value){ money -= value; } } Bag* Player::getInventory(){ return inventory; } Player::Player(){ setMoney(2500); inventory = new Bag(100); } Player::~Player() { delete inventory; } bool Player::checkEnoughMoney(int value) { return money >= value; }