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synced 2026-11-09 22:10:17 +00:00
- Add HeartbeatHandler and enhance EchoHandler for Protocol Buffers support.
- Extend `test.proto` schema with heartbeat and echo message definitions. - Register `HeartbeatHandler` in `DelegateActionManager`. - Refactor Log4j2 configuration to standardize log levels. - Optimize client wait time in `IPCManager` for reduced latency.
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@@ -3,6 +3,7 @@ package com.mediamanager.service.delegate;
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import com.google.protobuf.ByteString;
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import com.mediamanager.protocol.TransportProtocol;
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import com.mediamanager.service.delegate.handler.EchoHandler;
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import com.mediamanager.service.delegate.handler.HeartbeatHandler;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@@ -23,6 +24,7 @@ public class DelegateActionManager {
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private void registerHandlers() {
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handlerRegistry.put("echo",new EchoHandler());
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handlerRegistry.put("heartbeat",new HeartbeatHandler());
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}
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public void start(){
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@@ -1,17 +1,39 @@
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package com.mediamanager.service.delegate.handler;
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import com.google.protobuf.ByteString;
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import com.google.protobuf.InvalidProtocolBufferException;
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import com.mediamanager.protocol.TestProtocol.EchoCommand; // ← Import
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import com.mediamanager.protocol.TestProtocol.EchoResponse; // ← Import
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import com.mediamanager.protocol.TransportProtocol;
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import com.mediamanager.service.delegate.ActionHandler;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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public class EchoHandler implements ActionHandler {
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@Override
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public TransportProtocol.Response.Builder handle(ByteString requestPayload) {
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String payloadText = requestPayload.toStringUtf8();
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String responseText = "Server received: " + payloadText;
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private static final Logger logger = LogManager.getLogger(EchoHandler.class);
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@Override
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public TransportProtocol.Response.Builder handle(ByteString requestPayload)
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throws InvalidProtocolBufferException { // ← Pode lançar exceção
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// 1. Parse Protobuf bytes → EchoCommand
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EchoCommand command = EchoCommand.parseFrom(requestPayload);
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logger.debug("Echo received: {}", command.getMessage());
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// 2. Cria EchoResponse (Protobuf)
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EchoResponse echoResponse = EchoResponse.newBuilder()
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.setMessage(command.getMessage())
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.setServerTimestamp(System.currentTimeMillis())
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.build();
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// 3. Serializa EchoResponse → bytes
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ByteString responsePayload = ByteString.copyFrom(echoResponse.toByteArray());
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// 4. Retorna Response
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return TransportProtocol.Response.newBuilder()
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.setPayload(ByteString.copyFromUtf8(responseText))
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.setStatusCode(200);
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.setPayload(responsePayload)
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.setStatusCode(200)
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.putHeaders("Content-Type", "application/x-protobuf");
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}
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}
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@@ -0,0 +1,36 @@
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package com.mediamanager.service.delegate.handler;
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import com.google.protobuf.ByteString;
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import com.google.protobuf.InvalidProtocolBufferException;
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import com.mediamanager.protocol.TestProtocol.HeartbeatCommand;
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import com.mediamanager.protocol.TestProtocol.HeartbeatResponse;
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import com.mediamanager.protocol.TransportProtocol;
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import com.mediamanager.service.delegate.ActionHandler;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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public class HeartbeatHandler implements ActionHandler {
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private static final Logger logger = LogManager.getLogger(HeartbeatHandler.class);
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@Override
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public TransportProtocol.Response.Builder handle(ByteString requestPayload)
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throws InvalidProtocolBufferException {
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HeartbeatCommand command = HeartbeatCommand.parseFrom(requestPayload);
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long serverTime = System.currentTimeMillis();
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logger.debug("Heartbeat received. Client T1={}, Server T2={}",
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command.getClientTimestamp(), serverTime);
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HeartbeatResponse response = HeartbeatResponse.newBuilder()
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.setClientTimestamp(command.getClientTimestamp()) // Echo T1
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.setServerTimestamp(serverTime) // T2
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.build();
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return TransportProtocol.Response.newBuilder()
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.setPayload(ByteString.copyFrom(response.toByteArray()))
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.setStatusCode(200)
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.putHeaders("Content-Type", "application/x-protobuf");
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}
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}
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@@ -185,7 +185,7 @@ public class IPCManager {
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// Nenhum cliente conectado no momento
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// Dorme por um curto período antes de verificar novamente
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// Isso evita consumir CPU desnecessariamente em um loop vazio
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Thread.sleep(100); // 100 milissegundos
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Thread.sleep(1); // 1 milissegundos
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}
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} catch (InterruptedException e) {
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