developing #10
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@ -682,6 +682,38 @@ function FlowchartEditorInner({ projectId, projectName, userId, userDisplayName,
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [projectId, userId, userDisplayName])
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// Manage connection lifecycle based on visibility and user activity
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useEffect(() => {
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const handleVisibilityChange = () => {
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if (!document.hidden) {
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realtimeRef.current?.notifyActivity()
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}
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}
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// Throttle activity notifications to avoid excessive calls
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let activityThrottled = false
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const throttledActivity = () => {
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if (activityThrottled) return
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activityThrottled = true
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realtimeRef.current?.notifyActivity()
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setTimeout(() => { activityThrottled = false }, 10_000)
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}
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document.addEventListener('visibilitychange', handleVisibilityChange)
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document.addEventListener('mousedown', throttledActivity)
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document.addEventListener('keydown', throttledActivity)
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document.addEventListener('scroll', throttledActivity, true)
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document.addEventListener('mousemove', throttledActivity)
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return () => {
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document.removeEventListener('visibilitychange', handleVisibilityChange)
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document.removeEventListener('mousedown', throttledActivity)
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document.removeEventListener('keydown', throttledActivity)
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document.removeEventListener('scroll', throttledActivity, true)
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document.removeEventListener('mousemove', throttledActivity)
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}
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}, [])
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// Sync local React Flow state changes to CRDT (skip remote-originated updates)
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const nodesForCRDT = useMemo(() => {
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return nodes.map((node) => ({
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@ -42,17 +42,22 @@ type RealtimeCallbacks = {
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const HEARTBEAT_INTERVAL_MS = 30_000
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const RECONNECT_BASE_DELAY_MS = 1000
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const RECONNECT_MAX_DELAY_MS = 30_000
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const INACTIVITY_TIMEOUT_MS = 5 * 60_000 // 5 minutes of inactivity before pausing
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const CONNECTION_TIMEOUT_MS = 15_000 // 15s timeout for initial connection
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export class RealtimeConnection {
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private channel: RealtimeChannel | null = null
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private heartbeatTimer: ReturnType<typeof setInterval> | null = null
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private reconnectTimer: ReturnType<typeof setTimeout> | null = null
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private inactivityTimer: ReturnType<typeof setTimeout> | null = null
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private connectionTimer: ReturnType<typeof setTimeout> | null = null
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private reconnectAttempts = 0
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private projectId: string
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private userId: string
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private displayName: string
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private callbacks: RealtimeCallbacks
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private isDestroyed = false
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private isPaused = false
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private supabase = createClient()
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constructor(projectId: string, userId: string, displayName: string, callbacks: RealtimeCallbacks) {
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@ -64,7 +69,20 @@ export class RealtimeConnection {
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async connect(): Promise<void> {
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if (this.isDestroyed) return
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this.isPaused = false
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this.callbacks.onConnectionStateChange('connecting')
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this.resetInactivityTimer()
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this.clearConnectionTimer()
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// Set a timeout: if we don't connect within CONNECTION_TIMEOUT_MS, retry
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this.connectionTimer = setTimeout(() => {
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if (this.isDestroyed || this.isPaused) return
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if (this.channel) {
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this.supabase.removeChannel(this.channel)
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this.channel = null
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}
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this.scheduleReconnect()
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}, CONNECTION_TIMEOUT_MS)
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this.channel = this.supabase.channel(`project:${this.projectId}`, {
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config: { presence: { key: this.userId } },
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@ -143,6 +161,7 @@ export class RealtimeConnection {
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})
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.subscribe(async (status) => {
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if (this.isDestroyed) return
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this.clearConnectionTimer()
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if (status === 'SUBSCRIBED') {
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this.reconnectAttempts = 0
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@ -162,15 +181,24 @@ export class RealtimeConnection {
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this.callbacks.onConnectionStateChange('reconnecting')
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this.scheduleReconnect()
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} else if (status === 'CLOSED') {
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if (!this.isPaused) {
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// Unexpected close - attempt to reconnect
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this.callbacks.onConnectionStateChange('reconnecting')
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this.scheduleReconnect()
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} else {
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this.callbacks.onConnectionStateChange('disconnected')
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}
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}
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})
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}
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async disconnect(): Promise<void> {
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this.isDestroyed = true
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this.isPaused = false
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this.stopHeartbeat()
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this.clearReconnectTimer()
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this.clearInactivityTimer()
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this.clearConnectionTimer()
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if (this.channel) {
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await this.deleteSession()
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@ -181,6 +209,54 @@ export class RealtimeConnection {
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this.callbacks.onConnectionStateChange('disconnected')
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}
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/**
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* Pause the connection (e.g. on inactivity or tab hidden).
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* Unlike disconnect(), this allows resuming later.
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*/
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async pause(): Promise<void> {
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if (this.isDestroyed || this.isPaused) return
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this.isPaused = true
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this.stopHeartbeat()
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this.clearReconnectTimer()
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this.clearInactivityTimer()
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this.clearConnectionTimer()
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if (this.channel) {
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await this.deleteSession()
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this.supabase.removeChannel(this.channel)
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this.channel = null
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}
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this.callbacks.onConnectionStateChange('disconnected')
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}
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/**
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* Resume the connection after it was paused.
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* Re-establishes the channel and presence.
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*/
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async resume(): Promise<void> {
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if (this.isDestroyed || !this.isPaused) return
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this.isPaused = false
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this.reconnectAttempts = 0
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await this.connect()
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}
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/**
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* Notify that user activity has occurred, resetting the inactivity timer.
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* If the connection was paused due to inactivity, it will resume.
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*/
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notifyActivity(): void {
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if (this.isDestroyed) return
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this.resetInactivityTimer()
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if (this.isPaused) {
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this.resume()
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}
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}
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getIsPaused(): boolean {
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return this.isPaused
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}
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getChannel(): RealtimeChannel | null {
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return this.channel
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}
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@ -254,19 +330,44 @@ export class RealtimeConnection {
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private startHeartbeat(): void {
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this.stopHeartbeat()
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let consecutiveFailures = 0
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this.heartbeatTimer = setInterval(async () => {
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if (this.isDestroyed) {
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if (this.isDestroyed || this.isPaused) {
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this.stopHeartbeat()
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return
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}
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// Check if the channel is still in a healthy state
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if (this.channel) {
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const state = (this.channel as unknown as { state?: string }).state
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if (state && state !== 'joined' && state !== 'joining') {
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// Channel is in an unhealthy state - trigger reconnect
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this.callbacks.onConnectionStateChange('reconnecting')
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this.supabase.removeChannel(this.channel)
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this.channel = null
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this.stopHeartbeat()
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this.scheduleReconnect()
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return
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}
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}
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try {
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await this.supabase
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.from('collaboration_sessions')
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.update({ last_heartbeat: new Date().toISOString() })
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.eq('project_id', this.projectId)
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.eq('user_id', this.userId)
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consecutiveFailures = 0
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} catch {
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// Heartbeat failure is non-critical
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consecutiveFailures++
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// If heartbeat fails 3 times in a row, the connection is likely dead
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if (consecutiveFailures >= 3 && this.channel) {
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this.callbacks.onConnectionStateChange('reconnecting')
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this.supabase.removeChannel(this.channel)
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this.channel = null
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this.stopHeartbeat()
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this.scheduleReconnect()
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}
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}
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}, HEARTBEAT_INTERVAL_MS)
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}
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@ -307,4 +408,28 @@ export class RealtimeConnection {
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this.reconnectTimer = null
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}
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}
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private resetInactivityTimer(): void {
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this.clearInactivityTimer()
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if (this.isDestroyed) return
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this.inactivityTimer = setTimeout(() => {
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if (!this.isDestroyed && !this.isPaused) {
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this.pause()
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}
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}, INACTIVITY_TIMEOUT_MS)
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}
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private clearInactivityTimer(): void {
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if (this.inactivityTimer) {
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clearTimeout(this.inactivityTimer)
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this.inactivityTimer = null
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}
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}
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private clearConnectionTimer(): void {
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if (this.connectionTimer) {
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clearTimeout(this.connectionTimer)
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this.connectionTimer = null
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}
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}
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}
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